Tendril

Research and buildings

Spend coins on new crops, hives, composters and a bigger satchel.

Research

A new farm can only plant carrots. Everything else is research, bought once with unlock name and kept for good. Unlocking is a farm action: it costs no ticks, doesn’t end the bot’s turn, and returns false without doing anything if you can’t afford it yet. Research counts toward your net worth.

ResearchPriceWhat it gives you
carrotFreeUnlocked from the start.
wheat40 coinsLets you plant wheat.
clover60 coinsLets you plant clover.
pumpkin250 coinsLets you plant pumpkin.
berry400 coinsLets you plant berry.
apple900 coinsLets you plant apple.
hive300 coinsLets you build hives.
composter200 coinsLets you build composters.
satchel500 coinsEvery bot carries 30 units instead of 20.

Check what you have with unlocked(wheat) and what something costs with unlock_cost(berry). Orders only ask for crops you have researched.

Buildings

A bot builds on the tile it stands on with build hive or build composter. The tile must be plain grass: not the barn, not tilled, and without a crop. Building takes 4 ticks and costs coins on top of the research. clear removes a building (or a crop, or tilled soil) for good, with no refund.

Hive, 120 coins to build

Composter, 80 coins to build

Hives

A hive makes one jar of honey every 400 ticks and holds up to 6. A bot standing on the hive collects it with harvest. Honey sells for 8 coins, more than any crop. scan().honey tells you how many jars are waiting.

Hives also pollinate. When a ripe crop is harvested, every hive on the four tiles directly next to it (north, south, east, west) adds 25% to the harvest. A crop surrounded by four hives yields double.

Composters

Stand on a composter and compost turns every four crop units the bot is carrying into one unit of compost. Compost can’t be sold or deposited. Carry it to a tired tile and fertilize uses one unit to add 25 nitrogen and take away 20 fatigue. That keeps your best tiles producing without resting them.